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Development Update 20


It's been about a month since I last updated you all, so here's another! First and foremost, Adrian Jamison our resident Brownie has been cast! Announcement to come probably next month. Second, Alice Carroll has been implemented into the the current demo build of the game so that's very exciting!

The third thing to talk about is that we lost our new composure, they ended up just not having enough time to comit to the project so unfortunately they had to drop out. Thankfully they did provide the demos for the 10 new tracks they had been working on so we're not completely starting from scratch, but it is unfortunate. I've still be hard at work writing, I'm about halfway through, my current focus has been Ophelia's route which is quite extensive so it's been taking me just a bit more time than I had anticipated. But I am making it through slowly, but surely.

The biggest bulk of the work that's been done has been on the King Slayer event. Overall, it's so far from the completed, but a lot of the big mechanics are done. So far two characters have been implemented Ghazali and Gerolt and it's been fun to mess around fighting the test boss. But there's still 9 more characters to go, then it's balancing, and I still have to come up with all the bosses. It's very cool, but like I said still a long ways to go. I'm considering that maybe once I've got the first boss fight completed I'll reach out to people to play test it and get their thoughts, but we'll see. Part of me really wanted to keep the whole mode one big surprise, but I guess we're also past that point too.


King Slayer event WIP.

There's so much I could talk about in regards to this event that I haven't really shared before, but isn't particularly new. But if not here, where? And if not now when?


This event ends in a boss rush mode in the form of a turn based RPG. You will control 8 party members including yourself and you'll fight 6 of 12 possible bosses one after another until either you die or you reach the end of a labyrinth. Each party member will offer different abilities and ways of attacking. Some characters are completely just support while others like Gerolt are just attack focused. Some characters like Ghazali can't die, but- might have a limited attack amount due to each of their attacks requiring MP. Your HP and MP is left intentionally vague to increase tension and allow the ability of a certain character to feel important. There'll be some items you can get to make the dungeon crawl easier, but ultimately it's really about being smart about how and when you use certain characters. Golden Apples will fully restore a character's HP and MP, but there's only 3 available in the entire game. Ghazali and other characters may not die, but that doesn't matter because if you die the game is over. Some monsters or animals are immune or resist bladed attacks so a character like Gerolt will be useless in that fight meaning a player will want to refrain from using a turn point on him.


Each turn the player will be able to make 5 moves. They can attack five times, heal a character or two, maybe use some sort of other ability. Whatever they want, then the monster or animal will go. The idea is that while the player gets to make five moves and the boss only makes one, the boss will hit like a truck. And yes while character's moves are boiled down to pretty much 1-3 different attack options, the bosses will only likely have 1 (again this is all a WIP so that could bump up).


Anyways, I don't want to take too much more time laying everything out, but that's sort of the general gist of how the last section of the mode will function. At a later date, I'll get into the weeds about the different abilities, stats, party recruitment, all that jazz.


The last thing I think I really have to share is that we've started getting the illustrations done for the Magical Monsters And Animals book. Starting with the Basilisk.



Basilisk Minor WIP Sketch

The Basilisk comes in two different types, or I guess you could say "sub-species" major and minor. This one to the left is the minor you may think they vary based on sex, but that is incorrect, Basilisk are only male. They vary by size, and each size has their own abilities and traits.

Basilisk Major Completed Art











Basilisk Major over on the right here is more of what you imagine when you think of one. Well- ability wise. With these monsters I wanted to be as true to the old legends as possible hence the two variants and hence the sort of almost mundane, yet what I believe to be very

unique appearances.












You'll be able to read all about this monster and the different types when the demo drops should you manage to buy the MAAM book during your playthrough.

And I think that about covers everything for this month guys.

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